AI Insights · Timothy · July 2022
Top 5 Third Person Games Performance in Europe Q2 2022
Analyzing the performance of the top 5 third person games on a unified platform in Europe during Q2 2022, including their weekly downloads, revenue, and active user trends.
During the second quarter of 2022, the top five third person games on a unified platform in Europe showcased varied performance trends. Here's a detailed look at each game's metrics, derived from Sensor Tower data.
PUBG MOBILE from Tencent Mobile International Limited saw a notable fluctuation in weekly revenue, starting at around $3.6M at the end of March and gradually decreasing to approximately $1.8M by the end of June. Weekly downloads also showed a downward trend, starting from nearly 485K and dropping to around 347K. Active users experienced a slight dip from about 12.1M to 10.1M during the quarter.
Genshin Impact by COGNOSPHERE PTE. LTD. saw its weekly revenue peak at around $3.1M at the end of March, followed by a significant decline to approximately $735K by the end of June. Downloads started at 180K and ended at about 169K. Active users remained relatively stable, fluctuating slightly around the 2.9M mark.
Guns of Glory: Lost Island from FunPlus International AG maintained a steady weekly revenue, hovering around $800K throughout the quarter, with minor fluctuations. Downloads, however, saw a decrease from approximately 46K to about 21K. The number of active users also declined from around 155K to 105K.
Summoners War by Com2uS Corp. experienced a surge in weekly revenue, reaching nearly $1.3M by the end of June, up from about $599K at the end of March. Weekly downloads, however, showed a downward trend, decreasing from around 8.9K to about 5K. Active users dropped from approximately 552K to around 488K during the same period.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. saw its revenue peaking at around $1.4M in late April, before dropping to approximately $260K by the end of June. Weekly downloads increased from about 10.7K to over 20K. Active users saw a mild increase from around 451K to 469K over the quarter.
These insights are based on data from Sensor Tower, which provides more detailed analysis and trends for mobile applications.